When a player and an obstacle occupy the same space (even if the player or obstacle still have spaces left to move), the player needs to use one of their cards to avoid the obstacle. If a fireball lands on another fireball, the current fireball will move to the next available space. If a fireball shares a space with a barrel, the barrel is destroyed. If a barrel lands on a space occupied by another barrel, the barrel currently being moved will be moved to the next available space. When the fireball reaches the top space on the game board it is removed from the game board. When a barrel reaches the oil barrel at the bottom of the game board, it is turned into a fireball and will start moving up the game board. When an obstacle reaches the edge of a girder, it will travel up/down following the white arrows and will continue moving until the whole die’s movement has been used. Since there is a player on the other ladder, the left barrel will not slide down the ladder. The barrel on the right side will slide down the ladder. A barrel will not roll down a ladder though if a Mario pawn is currently on the ladder.Īfter the barrels have moved, two of the barrels sit at the top of a ladder. If a Mario pawn is on the ladder, the Mario pawn will get hit by the fireball requiring the player to play a card. If an obstacle lands by exact count on a ladder space, it will travel up or down the ladder (barrels down, fireballs up). If a “Donkey Kong Rests” is rolled, the obstacle step is skipped so no obstacles move and a barrel is not added to the board. Finally a new barrel is added to the game board by Donkey Kong at the top of the board. After all of the fireballs have moved, the barrels move down the game board. A fireball doesn’t enter the game board until a barrel reaches the bottom of the game board. Starting with the fireballs, all fireballs on the game board move up the game board the number rolled on the red die. Obstacle MovementĪfter the player moves, all of the obstacles on the board will move. The green player gets to draw a card and place it face up in front of themselves. The green player has landed on a red dot space. When moving a player’s pawn they can move in any direction but they can only move in one direction (can’t enter the same space twice on the same turn). The player must use the entirety of the number rolled. The white dice will determine the player’s movement while the red die will impact the movement of the obstacles (see below). To begin a player’s turn they roll both dice. All of the players roll the white die to determine who goes first. Each player is dealt three cards face up and the rest of the cards form the draw deck. Each player chooses a Mario token and places it on the start space. All of the fireball tokens are placed at the bottom of the game board by the oil can. Place the other six barrels on the black dots on the game board (one per space). SetupĪssemble the Donkey Kong piece, place six barrels inside, and place it on the correct space on the game board. To acquire the most points before someone reaches the top of the game board. How to Play | Review | Final Verdict | Comments How to Play Objective
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