![]() Notice how the archers are safely positioned behind the barricades, using them as cover. Here’s a picture of the fire trap combo + barricades, forming a maze: If you have your barricades fully upgraded, you can make some awesome mazes out of them, and in the mazes will be your tar & brimstone… and for your archers, you can place them behind barricades so that the orcs can’t hit them, but the archers can still shoot over the barricades at them. Extra TipĪnother trap you should use with the previously mentioned ones, is the Barricade. The Bank of Archers can also be uniquely upgraded to deal fire damage, just like the guardian ones. If you’re doing a War Scenario, you can replace the Guardian Archer with the Bank of Archers. Repeat a few more times, and there won’t be any orcs left alive. So orcs are going to step in tar while getting volleyed with fire arrows, and then step into Brimstone which deals a ton of fire damage, then step back into some tar and keep getting pelted with arrows. Brimstone deals lots of fire damage, which pairs insanely well with the fire-damage-dealing archers + the damage buff that the tar gives. Every other tar trap you put down, replace it with Brimstone like a checkerboard pattern. Now, instead of just a bunch of tar, we can add another trap into the mix. But the combo isn’t finished yet, we still need the third trap… Brimstone. So basically, archers firing FIRE arrows + tar that increases fire damage = a deadly combination. Status Effect Slowed Damage Type None Size 2x2 Damage None Slows enemies. This means that when orcs are stuck on your tar traps and ur archers are bombarding them with arrows at the same time, their arrows are dealing fire damage to the orcs stuck in the tar that is constantly making them more susceptible to fire. Orcs Must Die 2 Orcs Must Die 3 in: Traps (OMD3) Tar Trap (OMD3) View source Tar Trap Tar Trap Trigger Delay Constant Projectile Range 2sq Active Duration Infinite Cooldown None Coin Cost 600 Aquisition Unlocks after the map Great Room is completed. The Tar Trap has a unique upgrade that causes enemies to take increased fire damage while on tar. ![]() This trap is great by itself, but now let’s combo it with something else… The Tar Trap. Once you max out their health and give them fire damage, they become a really good, cheap trap. ![]() (A-ha) Still, first major patch and plenty of nerfing to be had Bank of Archers price increased. (Yes, yes.) 'Encouraging' different and more robust play styles. Sure, sure, game balancing this and that. The Guardian Archer has a unique upgrade that changes their damage type from physical to FIRE. Orcs Must Die 3 is a challenging blend of tower defence and third-person action. Orcs Must Die 3 > General Discussions > Topic Details PC GAMER 8:13am Let the nerfing begin. So, let’s start with the first trap… The Guardian Archer. ![]() These traps by themselves aren’t that impressive, but when you upgrade the archer to deal fire damage, and upgrade the tar so that enemies take increased fire damage on it, things get a lot more impressive. This combo utilizes 3 major traps… The first being the Guardian Archer, the second being the Tar Trap, and the third being Brimstone. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |